![]() ![]() There was another thing I added to Bayonetta to make her an even more appealing character… As she is a witch, I thought that instead of a pointy hat, I would give her something elegant, like a wrap-do… Apparently though, Kamiya-san didn’t really care either way. The exciting way she looks in this state is one of the parts of Bayonetta that I love.īy the way, Bayonetta’s beehive was a hairdo that I really wanted to give her, and I insisted on drawing her that way throughout the design process. When she summons these Infernal Demons, she is using all of her power, so she has no time to control the hair wrapped around her body and thus she ends up in more “comfortable” attire. However, once she enters battle, she can use her hair to summon incredibly powerful demons from hell. Then I went about finishing up her clothing, which you can see below!īayonetta’s long hair is the source of her power, and she normally wears it around her body as a means of adornment and protection. That is why I tried to make her more appealing as an action game character by adjusting her proportions and extending her limbs. When a female character appears in an action game, her limbs often seem thin and short. The hair gathered around Bayonetta’s sleeves accentuates the movements of her limbs. Since Bayonetta is a witch, her “theme color” had to be black! The other special part of her design is the long hair wrapping around her body. ![]() When we started Bayonetta, our director, Hideki Kamiya, asked me to design a character with three traits:ĭesigners use these keywords to fuel their imagination as they draw, and after exhausting a few ideas, I arrived at the prototype design below. In fact, it took a full year! I think what happened during that year is quite interesting, but it is quite a long story, so I’ll save it for another time. Truth be told, it was a real struggle to arrive at the final design for Bayonetta herself. Today is my turn, and for my first post, I thought I would give you some insight into the concept design for Bayonetta. It seems that the Bayonetta blog is finally underway! Lots of the staff from Bayonetta are going to take turns writing here, so I hope you all enjoy it. I’m Mari Shimazaki (Shimako), a character designer on Bayonetta. ![]()
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